Thursday, 27 November 2014

Countdown to blogwars 9

Hi all, hope you're all doing well!

So what do I have for you today? Simple really - the start of a 'new' project! 

When I started playing 40k again back in 2012 some of the guys at my gaming club were keen for me to go along to some tournaments with them. I'm finally getting on board with that, and I've targeted blogwars 9 in June next year as the date for me to enter competition play.

There's one problem though, I want to use my dark eldar. Which are currently sprayed black. 

Blogwars is an 1850pt tournament, so in order to get everything done I'll need to average 310pts painted per month between now and next June if I'm to have everything finished. That, for me, is a massive target, because I don't like skimping on painting things properly just to get them finished.

My planned army list has a lot of raider chassis in it, so I'm really going to need to speed on with those, but I also don't want to get fed up of painting them, so I'm going to spread them across the months. I need a detailed plan!

Here is the list of stuff that needs painting:

5 raiders
2 ravagers
2 venoms
1 razorwing
30 kabalite warriors
10 scourges
2 medusae
3 sslyth
Archon
Urien rakarth

So month 1 (dec) will be
Razorwing, archon and raider (390pts)

Month 2
Urien rakarth, 10 warriors and raider (295pts)

Month 3
10 scourges, Ravager (365pts)

Month 4
10 warriors, ravager, raider, venom (345pts)

Month 5
10 warriors, archons court and raider (315pts)

Month 6
Raider and venom (140pts)

As you can see, I've weighted everything towards the earlier part of the project period, leaving me (hopefully) less to do in the month before the competition. There's two very good reasons for this. First, I don't expect to complete all of this on schedule every month, and second, I do t want to leave myself rushing in the last week to finish if I can avoid it.

You'll also notice that I've separated the units out so I'm never painting more than 10 infantry models in a particular month - that's again a very deliberate plan because I think all the highlighting on infantry models takes substantially longer than painting tanks.

So here's hoping everything goes according to plan, and hopefully I'll have progress to show you on the razorwing on Monday!

Tuesday, 25 November 2014

Finished incubi, and talos almost done.

Hi all I'm a day behind on my posts this week, so here's the painting update!

I've been working on my dark eldar recently as you may recall, but last week I had a bit of a nightmare. In varnishing the finished warrior squad and ravager, the varnish frosted as it dried (my fault, I shouldn't have left it in the cold garage to dry overnight).

So almost all of my collection is now black undercoated once more, and I'll be posting up some pics of my new colour scheme soon, once I've got some new paints for it!

As you can see above though, the Incubi are finished and will be staying that colour (their armour is shrine-specific so they're not going to be in the same colours as the kabalite force).

Another force that's staying in their current colours is the coven units, and the first talos is almost finished, another hour or two will see it completed.
See you tomorrow!
TBE


Monday, 17 November 2014

Kabalite Warriors – an in-depth review

Hi everyone, I realise my Dark Eldar review series has stalled a little, but I fully intend to complete things. In the meantime, I’ve been involved in some lengthy discussions recently regarding kabalite warriors, in particular, what are the ‘best’ builds, which transport is better and what upgrades, if any, should you take on the vehicles.

The Talos approaches

Hi all! So a week on from my last update, and this week I've managed to resist the temptation of getting work done on the wraithknight, focusing instead on the Talos I'm working on for a club painting competition.

For the competition, I'm painting it up with the ichor injector and haywire blasters, as those will be my go-to load out for most games. I've been working on ideas for the background of my Coven units too, and as such this talos will be called 'The Agony' with a view to calling the cronos in a dark artisan formation 'The Ecstasy'. My haemonculus is also going to be specialising in torture and improvement of tyranid bioforms, so I've painted the armour plates to mimic the common style of detailing chitin - it's quite subtle but I think it works well.

My only concern so far is that the fluid pipes are quite bright, but I was pleased with the idea that the vials injecting stimulants contain a yellow fluid, which mixes with the blue bodily fluids (The Agony also uses Tau genetic material) to create a green reservoir for the ichor injector.

Here's the latest pics!



Wednesday, 12 November 2014

Evolution of my dark eldar list


Hi all, just thought I'd post up a few thoughts on how my dark eldar force is evolving as games go by. Until now I've tended to play 1500pt games though I may look to shift that to 1850 in the near future.


Version 1

HQ
Succubus with webway portal, Armour of Misery, Archite Glaive

Elites
4 Grotesques in Raider with Dark Lance - Succubus rides with this unit

Troops
10 Warriors in Raider with Dark Lance, Splinter Racks and Night Shields
10 Warriors in Raider with Dark Lance, Splinter Racks and Night Shields

Fast Attack
Razorwing with 4 necrotoxin missiles, 2 Dark Lances and twin Splinter Rifle
6 Reavers with 2 Heat Lances and 2 Cluster Caltrops
5 Scourges with 4 Haywire Blasters

Heavy Support
Ravager with Triple Dark Lances
2 Talos with twin Haywire Blasters and Ichor Injectors

So I know that one game doesn’t invalidate a list, but it became clear to me having played against guard (who brought 6 tanks and 2 flyers) that I was a bit short on anti-tank fire early in the game. At most, I could bring 6 lances and 6 haywire blasters on turn 1 (heat lances will always be out of half range so I’m not counting them) and whilst that might be enough to deal with a couple of tanks/transports, anything more and I’d have a problem.

My biggest disappointment with the list is the lack of impact the reavers had on the game, despite their potential. It was clear (and has been through my practice games too) that they are being targeted by my opponents, and whilst it’s equally apparent that something must be targeted on turn 1, the reavers are entirely too fragile, even with a 3+ jink save, to start on the board. With that in mind, they seemed the obvious thing to go from my list, along with the webway portal from the Succubus’ unit. The reason for dropping this was twofold – first as an assault unit, the grotesques don’t need the webway portal to be in an exact position when they arrive, since they can’t assault that turn anyway. Secondly, having dropped the reavers I was left with a few odd points that I couldn’t find a significant use for after my additions, and losing it allowed me to be a bit more consistent with upgrades (I hate taking upgrades on one vehicle of two that have the same purpose).

In terms of additions then, my first go-to was a second ravager – it would increase my turn 1 board presence (and invulnerability to S4 fire on turn 1 – I’m looking at you wyverns!) and maximise my lance output at the start of the game without compromising the tactical philosophy of dropping the gunboats in via deepstrike. I then had enough points left to add torment launchers to both warrior raiders (bit of an experiment, but not ideal in a TAC list due to ATSKNF and Fearless) and upgrade a grotesque to an aberration to ensure my Succubus wouldn’t have to take any nasty challenges.

Version 2

HQ
Succubus with webway portal, Armour of Misery, Archite Glaive

Elites
4 Grotesques including aberration in Raider with Dark Lance, torment grenade launchers - Succubus rides with this unit

Troops
10 Warriors in Raider with Dark Lance, Splinter Racks and Night Shields and torment grenade launchers
10 Warriors in Raider with Dark Lance, Splinter Racks and Night Shields and torment grenade launchers


Fast Attack
Razorwing with 4 necrotoxin missiles, 2 Dark Lances and twin Splinter Rifle
6 Reavers with 2 Heat Lances and 2 Cluster Caltrops

5 Scourges with 4 Haywire Blasters

Heavy Support
Ravager with Triple Dark Lances
Ravager with triple Dark Lances
2 Talos with twin Haywire Blasters and Ichor Injectors

 

As expected, in the second game despite facing chaos marines, who would largely be affected by the torment launchers, the only unit that was a target once they arrived was a fearless unit so that, combined with the expense of 3 15pt upgrades on each of my gunboats, I decided to drop the raiders down to the basic minimum of splinter racks. That netted me 75pts to spend, which combined with the shortfall on the total in the previous list meant that I had 80 pts. Not enough to really bring a game changing unit, so I cut the aberration from the grotesque unit too (the grotesques have survived every game I’ve taken them so wasn’t worried this would leave the Succubus short on meatshields).

Using those points, in came a second scourge unit, this time with heat lances for extreme armour handling (and also plinking away at tough things like obliterators with the mark of nurgle etc)

The result looks something like this.

Version 3

HQ
Succubus with Armour of Misery, Archite Glaive, Haywire grenades (spare points)

Elites
3 Grotesques in Raider with Dark Lance - Succubus rides with this unit

Troops
10 Warriors in Raider with Dark Lance, Splinter Racks 
10 Warriors in Raider with Dark Lance, Splinter Racks 

Fast Attack
Razorwing with 4 necrotoxin missiles, 2 Dark Lances and twin Splinter Rifle
5 Scourges with 4 Haywire Blasters
5 Scourges with 4 Heat Lances

Heavy Support
Ravager with triple Dark Lances
Ravager with triple Dark Lances
2 Talos with twin Haywire Blasters and Ichor Injectors

 

Now I’ll admit I’m not sold completely on the second unit of scourges, so I may investigate other options for units around this points level, but it’s fair to say that the upgrades on my units are pared down to the minimum now, so 125 is all I’ll have to play with if I do change things around.


Monday, 10 November 2014

Spreading the love of eldar!

Hi all, well after my battle report last night I promised you all some painting progress pictures, and here they are!

First up is my competition entry for a painting comp I'm organising at my club (don't worry I'm not doing the judging as well!)
This is the first of two talos on the painting table for the coven of distorted perfection, and features a dead fire warriors on the base (I do love killing tau!)

It's only base coats done so far I'm afraid, though works continues apace on the layer details!

And second therefore, if the dark eldar are not your cup of tea, here's my wraithlord!
This is the first model of my eldar project, 'The Revenant' and once it's done will be supplemented by a pair of wraithlords in the same style.

Hope you like!
C&c welcome as ever!

Sunday, 9 November 2014

Kabal of the Burning Eye take on the Night Lords

Hi all, here's only my second ever effort using Battle Chronicler to put together a proper set of battle report maps, this one slightly better than my first attempt!

Thursday, 6 November 2014

So I've been a bit busy recently.

But I have managed to get some time in on my incubi squad - as you can see they're coming along nicely! Here are some close ups:



All I need now is an excuse to use them on the tabletop! 

I have a game coming up tomorrow, my first game with a serious dark eldar list that isn't all about play testing units.

It's a 1500pt game and my list is pretty general, and shooting based. I'm up against guard, including Pask in a punisher, an exterminator and four wyverns, with two vendettas.

I'm taking a succubus with archite glaive, wwp and 4 grotesques in a raider, two warrior gunboats with night shields and splinter racks, 5 scourges with haywire blasters, 6 reavers with blasters and caltrops, a razorwing with lances and necrotoxin missiles, two talos with ichor injectors and haywire blasters, and a dark lance ravager. 

I'm also testng out using battle chronicler to do a map report, so look out for that over the weekend.

Till next time!