Monday, 27 June 2016

Hobby update - something big this way comes!

Greetings everyone!

As always I like to begin the week with a little look back at what I've achieved, hobby-wise over the last 7 days.

Before I get on to the painting though - I'd like to just remind you all that on 19th August (starting at midnight) through to the 20th August (midnight) I'm hosting a 24-hour 40k charity event, called Hero for a Day. Entry is £10, including two meals and entry into the prize raffle (10+ prizes so far, including Deathwatch: Overkill and a Forgeworld Knight!)

Two teams of 10 will compete over the fate of the world of Hormung Prime, and we'll hopefully raise loads of cash for the Children's Cancer and Leukaemia Group.

I've had 8 people confirm their entry already so if you like the sound of a friendly team event to raise money for a good cause, contact me using the blog address theburningeyeblog@gmail.com and put your name down!

Wednesday, 22 June 2016

The Burning Eye Hall of Fame nominee #1


Greetings all,

Something new for you today. Having been inspired by some of my blogger colleagues' serial articles such as Mike's 'Better Know a Blogger' Series over on St Andrews Wargaming I decided to delve a little deeper into the psyche of the GW blogger (I know, it's a dangerous game I'm playing, but someone's got to do it and I'm your man!). That or someone else had a good idea and I'm looking to copy emulate that success with my own twist!

Tuesday, 21 June 2016

Hobby update - 21.6.16 - Thunderfire Cannon


Morning all,

Hobby update is a little late today following my release of tickets for Hero for a Day at the weekend.

We now have 7 players registered, so only 13 tickets left! It should be a great day played in a really good spirit, so if you fancy coming along, get your name down to attend asap!

Sunday, 19 June 2016

Hero for a Day tickets now available!

Greetings all,

I am pleased to announce that tickets for the Hero for a Day 24-hour charity wargaming marathon on the 20th August 2016 are now available!

After the pre-sale to those already having registered their interest, there are 15 tickets still available, priced at £10 each. If you want to reserve a ticket, email me at theburningeyeblog@gmail.com with your name and the army you'd like to bring and I will provide you with details of how to arrange payment.

The ticket price covers the cost of breakfast and dinner, as well as snacks throughout the day and entry into the prize raffle (prizes include a event exclusive hoodie, a classic GW miniature painted in event colours by me, a prize being painted by Evil Space Elves of The Dark City forum, and a forgeworld knight (I believe it's the Castigator) donated by Rob Hill of 30kplus40kequalsinfinity.blogspot.co.uk).

So what is it?

Hero for a Day is a 24-hour tabletop wargaming marathon set in the warhammer 40k universe. It will see 20 players coming together and battling in teams across 8 missions for control of the planet Hormung Prime. The missions will incorporate single-player matches, doubles games, handicap matches and kill team skirmishes representing the varied conflicts that rage across the planet's surface. The outcome of each mission will affect the objectives of the next game, with the final match of the day sealing the fate of the planet.

The main aim of the day is to raise money for CCLG - The Childrens Cancer and Leukaemia Group. Tickets have been kept to a minimum price to ensure that as much sponsorship as possible can be raised for the charity by the players. There will be a raffle on the day with tickets available prior to that via paypal for those who are unable to attend in person (postage payable dependent on the prize for those who win).


If you want/need any more details please email me at the address provided above - there is also a forum for the event that can be found at http://heroforaday.proboards.com/ where you can register to see who else is coming and chat to other participants prior to the day to talk tactics and help each other with building lists etc.

Friday, 17 June 2016

Iron Fists list revisions - refining the bikes

Morning all,
last week I played an 1850pt game with my Iron Fists, against Ryan (and lost, grrr) and his Judicator Space Marines. It probably didn't help that of the 5 cards I drew on turn 1, only 1 was even remotely achievable for me, but that's another story. What the game highlighted however was some issues with the Iron Fists (White Scars) bike list I was using (I love games against Ryan for this reason, we always have a good natter afterwards and pick out the problems with our armies).

This was my list then:
Hunting force
Captain on bike, White Scars relic halberd and Hunter's Eye.
Chaplain on bike
Command squad on bikes, banner of the eagle, 2 power swords, 2 power axes, apothecary.
Attack bike squad, 2 with multi meltas
Melta bike squad, 2 melta guns, combi melta and multi melta attack bike
Plasma bike squad, 2 plasma guns, combi plasma and two normal bikers
Scout bike squad, 7 bikers including 2 grenade launchers
 Speartip Strike formation
Landspeeder with multi melta and typhoon missile launcher
Grav bike squad with 2 grav guns, combi grav and 2 normal bikers
Bolter bike squad with 3 normal bikers and heavy bolter attack bike.
 Stormbringer Squadron formation
Landspeeder with 2 heavy flamers
5 Scouts with sniper rifles and camo cloaks
Landspeeder storm with cerberus launcher and heavy flamer
 Raptor Wing formation
Landspeeder with multi melta and typhoon missile launcher
2 Storm Talons with twin linked assault cannons and typhoon missile launchers.
 So what issues did we identify?

1. The speartip strike has some interesting rules attached to it, but in order to benefit from them best, all three units need to fire at the same target. This means they need to be deployed together ideally, and doesn't really play into their strengths. What I've found is that I tend not to use the formation's special rules.
2. The bolter bike squad is too small to achieve anything of significance.
3. The huge benefit of the hunting force is being able to get double hammer of wrath hits when you charge, at S5 and with re-rolls to wound. The borderline size of the squads above however were preventing me from making the most of this, and by the time I charged, my squads were too small to get the benefit.
4. The command squad needs more protection, as the power axe guys are too vulnerable to being sniped early on.

So changes were required. Last night I'd arranged to play Tom, another attendee at Hero for a Day this summer and his daemon army, and we agreed that super heavies would be allowed. Now thankfully, my knight costs exactly the same as an amended Raptor Wing, so I decided to drop that element of my force and bring the knight instead (what a decision that was, absolutely man of the match, but I'll come to that later).

So my objective for revising the list (and this links back to my previous article on leveraging detachment benefits) was to increase the size of the bike squads to maximise Hammer of Wrath, with the added benefit that this would give me a greater proportion of my force in the core detachment, which also gains benefits against up to three enemy targets throughout the game.

On that basis, I focussed on just two bike squads in the hunting force, each maxed out (in terms of normal bikes) at 8 models. I kept the scout bikes at 7 models (it's all I own) and kept the command squad and two characters for another 7-strong unit. One of the bike squads I kitted out with grav (not massively useful against daemons, but hey, it's an all-comers list) and the other with plasma, whilst the scouts kept the grenade launchers. The command squad needed tweaking, so I gave storm shields to the two power sword wielding members to 'tank' any nasty combat stuff, and due to the new faq ruling incoming about only one relic per person, I gave the captain a powerfist, and moved the hunter's eye over to the chaplain (not necessary, but it would force my opponents to target one or the other, and not be able to get both targets with one kill).

The attack bikes that I'd stripped out of the bike squads I bunched together, forming two squads of two, all with multi meltas. If these guys could target the hunting force's prey target then they'd become extremely nasty, re-rolling to hit and to wound!

The stormbringer squadron stayed exactly the same, and as mentioned above, I brought in a knight warden with thunderfist and icarus autocannons to give me a little anti air and a lot of punch.

So, how did it perform? Well first up I need to say that Tom is rapidly becoming a significant force at club, he's not long taken the game up again, but he's picking up the rules quickly and is playing some tough lists (he's also due to start his own blog soon, which I will feature when it's up and running).

We played the maelstrom mission where you can steal each other's secure objective cards, and I set up first (probably his biggest mistake, but as he'd got to club late and needed to set up all his psychic powers i can understand why he let me get on - he wouldn't do this in a serious game).

I spread my forces around, not knowing where he was going to focus, both bike squads going on my left with the knight and command squad in the middle, I left my right flank to the scout bikes and landspeeders, knowing that both the knight and command squad could get over there if they needed to.

The game started well for me, the knight (mainly) and quite a bit of other fire took fateweaver down to a single wound, and I took 4 screamers out of the screamer star, before they charged my scout bikes (who actually held them in combat for a round!). In the centre-middle however things didn't go so well, my plasma bike squad was cut down to just the special weapons guys and the sergeant, so the chaplain swapped back into the command squad. Thankfully the plague drones failed their charge at the first attempt, and the command squad piled in. This combat ran on for a while, including the chaos knight piling in and basically failing to achieve anything (Tom generally failed to hit with his attacks, and never rolled more than 1 stomp, only getting the S6 result, which my 2+ armoured captain shrugged off). Eventually however the herald killed the captain in a challenge and the chaplain and last veteran hit and ran to open up the knight to fire.

The warp storm table didn't do a huge amount, except for taking down both my landspeeders in a single turn! At that point I felt quite demoralised, I seemed incapable of passing a jink or armour save, and had failed many feel no pain saves with the apothecary (I didn't make a single one all game), whilst Tom's plague drones passed 6 out of 8 5+ rolls in one phase of combat.

Those dice turn once more though, as the knight's autocannons brought down fateweaver and the grimoire failed the herald, allowing the knight to plough through the remaining screamers with little resistance (I managed three stomps, including 2 'six' results to finish them off).

The grav bike squad opened up on the pink horrors, wiping half the unit but then failing a 5" charge, though they cleaned them up in the next turn. Then came the big event, as the knights squared off against each other. Thankfully I'd got the drop on the chaos knight and would have the charge (about 3" I think), but given I'd got the thunderfist so would be striking last I figured I needed to do some damage to it first. I ganged up on it, with 3 multi melta bikes taking a couple of hull points, and my own knight managing to strip a further three with combined fire from the autocannons and gatling cannon, before it charged in. In a result neither of us was expecting in any way whatsoever, the hammer of wrath hit from the charging knight toppled his foe before the reaper chainsword could strike, sending it crashing to the ground with the resulting explosion failing to actually damage anything, despite being pretty big.

After the next daemon turn, having evaluated the next round of cards and taking into account the time, we called it, with the Iron Fists having pulled off a solid victory. It had looked uncertain at times, particularly when I lost a lot of guys on turn two, but the dice rallied and stayed on my side long enough to pull off the win, including two stolen objective cards, and a couple of 3 pointers.

Conclusions:

Well the revised list certainly works better, whilst I'm aware that daemons aren't the shootiest of opponents, I managed to get two charges off with big squads, with the Hammer of Wrath proving significant on both occasions (wiping a unit of horrors and killing a plague drone) despite some pretty good fnp rolling.

The knight was an absolute beast in this game, taking out fateweaver, the herald and half the screamers, and taking down (literally, I like to think he knocked it over with a shoulder barge) its opposite number, which proved to be the decisive point of the game).

I won't always include it, because the firepower the storm talons put out is probably equivalent, though they are certainly not as resilient, and I like to keep variety in my games, but it's certainly nice to know it's a viable option.

What do you guys reckon? Any further tweaks you think I should make? (you know, excepting the dice that don't want to make 3+ rolls)

Wednesday, 15 June 2016

Dark Eldar Army for Sale


Dear all,

further to my previous posts on this topic, my Dark Eldar army is now up for sale on ebay, here.

You can see a selection of photos in my gallery and the full completed army shots of the force I took to Blogwars 9 here.

The listing has another 18 days to run yet, but I am considering all offers made until that date.

The army is pretty close to my heart in a lot of ways as the inspiration for this very blog, and a collection of seriously beautiful models, most of which are painted to a very high standard, so I'd love to see it go to a good home.

If you're interested and would like to make an offer for the army, head on over to ebay or use the contact details above.

Till next time,
TBE

Tuesday, 14 June 2016

Hero for a Day tickets will be on sale this month!

Greetings all,
I know I've not posted up about this in quite a while, I've been struggling to get confirmation of the hall hire cost from our hosts for the day, who've never hosted a charity event previously and have been trying to arrange a pricing structure. 

I'm glad to say however that this is all now resolved, and I'm even happier to be able to tell you that not only have Asfordby Parish Council agreed to halve the hire cost due to it being an overnight event, but the remainder of the hire cost is to be paid by a single member from my gaming club.

Monday, 13 June 2016

Weekly hobby update - 13/6/16 - Squad Primus complete, and an arbitrary milestone to celebrate!


Greetings all, welcome to my weekly hobby update. Today I've got a couple of milestones to celebrate with you. First of all, this weekend saw my blog breach the 150,000 views barrier. So I'd like to take this opportunity to say THANK YOU ALL! Thank you for coming back to read my wanderings through the hobby, in all its myriad forms. Here's to the next 150,000, may it come round quicker than the last!

On top of that, I have a promise to fulfill, and having got myself to the very edge of completion of Squad Primus by last wednesday, it then took me the next 4 days to finish one model, which I basically painted almost from scratch on Sunday evening.

Without further ado then, here they are, Dusk Knights 4th 'Hazard' Company Squad Primus, led by Sergeant Reyes and accompanied by 4th Company Captain Alvaro and Epistolary Guiomar of the Dusk Knights Librarius.
I think I can honestly say this is probably the pinnacle of my painting so far in my entire life. Sure I've completed individual models before now to a high standard, but this squad is the result of sustained effort and attention to detail I haven't previously applied on this scale.

Since last week, I've actually managed to finish quite a few of the squad, so here are the pics.








And then finally, some finished pictures of the whole squad and their drop pod (to which I still need to add damage).



Next up on the list will be the thunderfire cannon, and possibly some honour guard for you.

Till next time,
TBE

Tuesday, 7 June 2016

Batch painting 2 - is it worthwhile?

Greetings all,

today I thought I'd spew a little bit of consciousness out onto the web for you all to peruse, and the topic of conversation is batch painting.

Now I've written an article on this before, here, but I've had a really good response in the comments section on my last hobby update here, which sparked my interest in the topic once more.

Monday, 6 June 2016

Hobby update 6/6/16 - Batch painting sucks!

Morning all,
hope you all had a great weekend, noses back on the grindstone now though eh? It's a good job I'm here to perk up your Mondays with pics of hobby goodness then isn't it!

Friday, 3 June 2016

40k Funny Friday


Hey all, time for another one of these I think - enjoy! And have a great weekend!
TBE

Thursday, 2 June 2016

May Review - tournament glory and Dusk Knight progress

Greetings all, and welcome to my May review - blimey we're nearly halfway through the year, and consequently more time has past since my birthday spending bonus than is left until the next one!

so let's have a look at my hobby resolutions first as always:
  • paint 500pts of The Bromheads (not until end of the year)
  • place in the top half of two tournaments (I'm halfway there - 5th place at the Greetings from the Warp doubles was a very welcome surprise)
  • Organise Hero for a Day
  • Build/paint 300pts of marines per month. Oh yes, though Kantor at 185 on his own definitely helped, as did the election day when I got plenty done.
  • Paint 500pt of Dark Eldar. No, and this won't appear in the future due to selling them.
  • Complete all my Tau. They are now finished, tick, off the list!
  • Play a big game (5000pts). No
  • Win rates - Not bad actually, I don't count kill team in these, the Tau lost their 1 game, but the Iron Fists picked up 66% at the doubles event.
  • I've not played Ryan in a 1v1 game this month.
  • 5000 blog views per month. Smashed this one again, I wasn't expecting to be able to match last month's efforts, but with over 1000 views in a day on my knight magnetisation tutorial it proved comparatively easy and I ended the month with 10,238, breaking five figures for the first time - THANK YOU ALL!
  • 1 unit review per week. Hmm, no, I'm now falling quite a way behind unfortunately, and it'll need some serious effort to catch up. I will however start doing some reviews for the other tactical cards in my collection, which should help here following on from my looks at the supremacy cards and those for Double Trouble.
Blog Achievements

Well the obvious big achievement in the last month was the tutorial I mentioned above on magnetising the Imperial Knight. That one article obviously hit such a sweet spot, it actually climbed into my all-time top five most viewed articles in a single day. Clearly a decent title helped, but I like to think there was a lot of valuable information in there as well. 

Adsense

Up until a few days ago this was looking a little down on last month, but a surge of over £2 worth in the last week saw me beat Aprils total, and the grand total is now up to about £24 (it takes a few days for google to finalise the monthly earnings). Keep going at this rate and I might even see revenue from them this year!

I'm pretty firmly decided now that what I'll do with this when it does come in is make a few selections of items for each of my armies, then open things up to a public vote as to which of them I buy. It's not quite a giveaway, which will happen with the second set of revenue, but it will give you all an input into things, whilst because I'll be making the original selection it'll still be something I'll want to use.

Painting

With the election duty that came in, I clearly got a massive amount done in comparison to normal, which was fantastic from a hobby perspective as the Iron Fists are now almost complete.

I've taken a very different approach with the Dusk Knights, dropping the idea of batch painting completely (well, almost) and focusing on completing single models so that I focus more attention on each one. I think that's definitely helped me in terms of the quality of paint job I'm producing on them, and I'm definitely enjoying the painting more than I have for a while, though whether that's a direct result of this, or just that I can see the finished quality of the miniatures I'm not sure.

Building

Didn't have a huge amount to do here, just finishing off the tactical squad and making a bit of a start on the veteran squad. Given the 2k pts list I've written to be my focus of the Dusk Knights, I'll probably actually be building these guys up as honour guard, but magnets will make a heavy appearance to ensure I can switch them back to vanguard as necessary.

Gaming

Unprecedented success here too, with 5th place in the tournament beating my previous attempt at BlogWars 9 last year (22nd). I'm sure a lot of that was due to Martin's Iron Hands and his unkillable (almost) Chapter Master, but even so the armies worked well together, as neither of us could be ignored on the tabletop.

Till next time!
TBE

Wednesday, 1 June 2016

Hobby update - 1/6/16 - Combat Squad Primus finished!

Dusk Knights Fortress Monastery
Greetings all, welcome once more to an update on the current status of my painting table, whatever surface it happens to occupy at the time!

First of all though, may I draw your attention to yesterday's post, where I have decided to put my Dark Eldar collection up for sale. I'd love this army to go to a good home!

So, onto more positive things, how is my hobbying coming along?