Greetings all, it's that time again where I like to collate all the hobby progress I've made from the week before, updating on both painting and gaming progress. This week I also even have some more built stuff to include!
So this weekend I finally decided to pull my finger out and get built the 5-man squad of scouts I've had sat around in my garage for a while. A friend donated me the body and leg sprue a while back as it had no arms and he wasn't going to use it. Thankfully, I've got plenty of spare scout arms lying around, so having thought carefully about which squads I wanted to reinforce (and counting up which spare arms I had the most of) I decided to build these guys all with bolt pistols and combat blades. This makes a full squad of 10 available, which I'm pretty pleased about, so I primed them too and we'll hopefully see them in a painting update section soon!
As you know, I'm working on some commission daemons at the moment, and I'm pleased to say that both the seeker and bloodcrusher units are now finished ready for basing! Just a Fiend of Slaanesh to finish and they'll be good to send back to the client. Unfortunately I didn't get any photos of them over the weekend, so here's some from the 'not quite but almost finished' batch I took.
I've also been working away pretty hard on a test piece for a load of terrain the brotherhood are going to be using in our events, and have finished the job on one of the ferratronic furnace pieces. All of this terrain we've got should hopefully be basecoated silver this week, so expect to see lots more progress on it soon!
|First up was a whole heap of promethium pipes|
|Then I got distracted doing this alternative scheme for another board that's in the planning stage|
|Needed something to go with the pipes, and couldn't just leave all those lovely pieces sat black with no paint on!|
|Stage 2 sees the smaller details based in copper|
|I'm sure drybrushing the cog would have been fine. Nope, it got 3 layers same as the rest!|
|Time to see the pieces together!|
|Practically finished at this stage, but I got some useful tips off reddit so added more detail|
|Namely the dirty oily product seeping from the grill vent|
Having started the terminator librarian last week, I put him to one side as I thought I might need some more scouts for this week's Golovin game. As it happens, when I wrote the list I really didn't (well, couldn't squeeze more in) but I'd started them at this point, and I'm sure they'll come in handy very soon!
This week's game was originally meant to be a mini-league of 4 players each bringing 500pt lists to test out new armies, books etc. Unfortunately two of the players had to pull out, which left my Eldar facing george's Dark Eldar. Kind of a classic matchup, but one in which the great advantage of both factions would be negated somewhat! My jetbikes took on his wych cult, and the two armies looked a little something like this:
3 Jetbikes with Shuriken Catapults
3 Jetbikes with Shuriken Catapults
Vyper Jetbike with two Shuriken Cannons
Fire Prism with Shuriken Cannon
Raider with Dark Lance
Venom with 2 Splinter Cannons
Right from turn 1, the writing was on the wall to be honest, as the Fire Prism stripped a monstrous 6 wounds from the raider with its first shots. 2 Reavers fell also that turn.
Fire back from the Dark Eldar was desultory, though some windriders fell, and the Venom moved up fast to target the Farseer.
In return, the Fire Prism blasted the venom from the sky while the windriders targeted the wyches. Only poor dice rolling for both the Fire Prism and the Vyper was really keeping the Dark Eldar in the fight at this point, as the reavers should really have been wiped out on the first turn, and the Fire Prism should easily have dealt with the Raider by this point as well. The game dragged on until turn five, with the highlight being the combat between the Succubus and the Farseer, though the Farseer harnessed the powers of the warp to smite his foe from the ruins.
Unfortunately, not too much to learn in this game (except that Fire Prisms should really be held back for bigger scale matches, as it was too much of a points sink in this game and its multitude of firing modes really didn't give the Drukhari much chance).